
This makes the player dash a short distance away from enemy attacks.
#Sifu game pc Pc
Simply press Shift on PC or R2 on PlayStation and then go in a certain direction.
#Sifu game pc how to
This is how to do either of these:ĭashing is a simple enough one. Players get access to these skills immediately when they start the game and they’re essential to Sifu’s gameplay. They can dash away from enemies, parry attacks, or block. Not getting hit is an important part of the Sifu game’s core gameplay and there are multiple ways to do it. Leading A Healthy Life Means Not Getting Hit

However, not getting hit is also one of the things that players need to keep a keen eye on. Some of these combo strings can even knock down opponents or stagger them.

These attacks can then be chained together in unique ways to create combo strings that can lead to more devastating moves and abilities. This adds a level of authenticity to the game’s combat and the fact that there are 150+ unique attacks just makes it even more ridiculous.
#Sifu game pc pro
However, base PS4 and PS4 pro shouldn’t expect ultra-settings in graphics.Īs some people can probably tell, the game’s attacks and combat is inspired by Pak Mei Kung Fu. PlayStation players don’t have a problem with this as their specs can run the game at a smooth 30 to 60fps. Expect frame stuttering, low-quality images, and generally a bad time. On the minimum side of things, it’s not gonna run well at all. Still, if you’re the kind of person that doesn’t care for visuals, then the recommended requirements are A-OK to run the game. It’ll run properly, but it’s not gonna wow you with cool visuals. Performance-wise, the game works well on the recommended requirements side of things but don’t expect great graphics. The level designs are great, and the overall vibe of the places the player goes to is awesome. Who are also proficient in Kung-Fu, surprisingly enough, but a welcome one.Īll in all, the game’s graphics pass muster for a lot of people. Meanwhile, the Tower is a show of strength, a place of opulence while also being a workplace for white-collared workers. Makes you think about your journey surprisingly enough.

The Museum is a show of history, culture, and art, with a lot of paintings and a few abstract quotes and concepts painted on the walls. They’re more sophisticated, and each with its distinct layouts. On the flip side of things are Tower and Museum levels, which are the complete opposite of the Club and Squats. Where the main character is fighting enemies in a club area with pumping music being played in the background. The dark lighting of the Club is almost reminiscent of a few scenes from Kung-Fu and Action movies. Strobe lights and neon signs abound as music pumps from the game and on the club speakers. The Club level is similar to this, but the night gives it a more Red Light District feel. You can see trash bags on various dumpsters, et cetera. The gates have rust and squeak when your character opens them. Almost all the walls have graffiti, there are a lot of weeds in various places. The Squats is a rundown area of the city, overrun by thugs and other ne’er-do-wells. This, combined with the game’s art style adds a cool aesthetic to the game world. In Sifu, each of the game’s 5 levels has their distinct look to them that gives them a personality of their own.
